Season 1

The Rules.

Everything the wheel can do to you, in one page.

01 How a character is made

  • One wheel after another. One shot, no second chance. Nobody picks anything.
  • Thin slice = rare. Every wheel is weighted. The stronger the result, the thinner the slice.
  • Everything cascades. A strong race gets better odds on every wheel after it. A Flobbit doesn't.
  • No take-backs. Ever. Whatever lands, stays. That's the whole point.
RaceSub-raceArchetypeArchetype sub-wheelOriginSizeStrengthSpeedDurabilityIQFightWeaponWeapon MasteryEnchantmentPowerPower MasteryWeaknessFamiliarTitle

02 The 32 races

The first wheel. From the most common to the rarest. The rarer the race, the better your odds on every wheel after it.

FLOBBIT

Common
10.4%

A small, damp blob with big dreams and no bones. The most common race on the wheel, the weakest thing alive, and somehow our mascot. Every Flobbit is a tragedy and a sitcom at the same time.

WILD BEAST

Common
9.6%

A whole sub-wheel of animals. You might get a Capybara. You might get a Pigeon. Once in a lifetime you get a Kraken, and then it's everyone else's problem.

Sub-wheel: Capybara, Pigeon, Sloth … Kraken, Yeti, Owlbear

GNOMES

Common
5.4%

Small, clever, deeply suspicious of anyone taller than a mushroom. Always plural. Nobody has ever seen just one, and nobody wants to.

SKELETONS

Common
5.3%

No skin, no organs, no problem. Rattles when nervous. Is always nervous.

GOBLIN

Common
5.2%

Fast hands, faster excuses. No goblin has ever lost a fight it was allowed to describe afterwards.

HUMAN

Uncommon
4.8%

Statistically average, spiritually stubborn. Ranges from Peasant to Knight and complains about both.

Sub-wheel: Peasant, Outlaw, Scholar … Knight

SHROOMFOLK

Uncommon
4.7%

Mushroom people. Calm, communal, slightly spore-y. Don't ask what they eat. Don't ask what they eat it on.

MERFOLK

Uncommon
4.2%

Majestic underwater. On land, a very confident fish having the worst day of its life.

FEY

Uncommon
4.1%

Tiny, glittering and contractually dangerous. Never thank a Fey. Never accept its gifts. Never, ever read its terms.

DWARF

Uncommon
4.1%

Built like a cellar door. Mines, forges, and holds grudges in geological time.

Sub-wheel: Mountain, Deep, Forge … Dwarf King

DICEKIN

Uncommon
3.6%

A creature whose body is a die. Makes every decision by rolling itself. Has complicated feelings about the wheel.

DRYAD

Uncommon
3.3%

Half person, half forest. Infinitely patient until someone brings an axe. Then extremely finite.

TROLL

Uncommon
3%

Regenerates from almost anything. Bridge optional. Toll mandatory.

ELF

Rare
2.9%

Ageless, graceful, and three centuries into a sulk about something you didn't do.

ORC

Rare
2.7%

Big, loud, and genuinely a great friend once you survive the first meeting. Most don't.

SPIRIT

Rare
2.3%

Was somebody once. Now drifts through walls during important conversations.

GARGOYLE

Rare
2.2%

Stone by day, problem by night. Has been watching you from a rooftop for a while now. Wave.

VAMPIRE

Rare
2.1%

Immortal, elegant, allergic to sunlight and to the word "no".

CYCLOPS

Rare
2.1%

One eye, zero depth perception, an extraordinary amount of confidence.

MOTHMAN

Rare
2%

Appears before disasters. Possibly causes them. Completely loses it near a porch light.

GIANT

Mythic
1.9%

For a Giant, the Size wheel is a formality. Mostly a structural one.

DRAGON

Mythic
1.8%

The classic. Hoards gold, grudges and airspace. From Baby Dragon (adorable, flammable) to Elder Dragon (just flammable).

Sub-wheel: Baby, Fire, Ice … Elder Dragon

DEMON

Mythic
1.7%

Came up from somewhere hot with a contract and a really nice pen. Don't sign. You're going to sign.

GOLEM

Mythic
1.6%

Built, not born. Follows instructions perfectly, which is exactly the problem.

VOIDWALKER

Mythic
1.6%

Steps between places that aren't places. Comes back slightly wrong every time. Won't say how.

CYBORG

Mythic
1.5%

Part flesh, part machine, fully convinced the machine is the better half. Might be right.

ANGEL

Divine
1.2%

Radiant, terrifying, and far less friendly than the paintings suggest. Opens with "Be not afraid." Be afraid.

LICH

Divine
1.1%

A sorcerer who refused to die and has been insufferable about it ever since.

GOD

Divine
1.1%

An actual god, rolled on a wheel. Still has to sit through the other 18 wheels like everybody else.

TITAN

Divine
1%

Older than gods, bigger than mountains, moves like a continent: slowly, and you lose.

DEMI GOD

Divine
1%

Half divine, half mortal, fully unbearable at family dinners.

KHAOS

Primordial
0.4%

The ultimate entity and the thinnest slice on the wheel. If you ever see it land, take a screenshot. Then leave the area.

03 The 30 archetypes

The third wheel: what your character does. Base odds below. Your race pushes them up or down.

Legendary0.6% each
  • Main Character
  • False Deity
  • Doombringer
Epic1.4% each
  • High Roller
  • Trickster
  • Cursed
  • Royal
  • Paladin
  • Warlord
  • Colossal Warmachine
  • Necromancer
Rare3.5% each
  • Gladiator
  • Mutant
  • Pirate
  • Mage
  • Goliath
  • Assassin
  • Druid
  • Gambler
  • Aura Farmer
  • Monk
  • Bard
Common5.5% each
  • Sore Loser
  • Rider
  • Priest
  • Tamer
  • Alchemist
  • Slayer
  • Ranger
NPC10% each
  • NPC

04 Ranks, F to Ω

Every finished character gets a rank from its total power.

Rank Ω: Reality has filed a complaint.

1%of characters

Rank SS: Main-character energy, certified.

5%of characters

Rank S: Has a theme song.

8%of characters

Rank A: Dangerous, and fully aware of it.

16%of characters

Rank B: Survives the horror movie.

21%of characters

Rank C: Has a sword. Probably.

26%of characters

Rank D: Loses to stairs.

17%of characters

Rank F: The wheel has no regrets.

6%of characters

05 The season

  • The roster. Everyone cooked this season is in. No exceptions.
  • The bracket. When the roster is full, everyone fights in the same tournament.
  • One champ. The last character standing wins the season. Its owner takes the crown.
  • Then it starts again. New characters, upgraded wheels. Nobody carries over.
Get cooked · Season 1

Your own character.
$30.

One spin. The whole cult watching. Not even you know what you'll become.

  • Every wheel, on video
  • AI portrait + official character card
  • A seat in the season's tournament
  • Your character's rank, worn as your Discord role
  • The Season 1 Mythic pass. First roster, forever.
  • A part in what comes next. We can't say more. Yet.
Pay $30 with PayPal

Add your Instagram or TikTok handle in the PayPal note.

  1. Pay
  2. We cook it live
  3. You get tagged
  4. It fights

The wheel decides everything. Yes, even if it's a Flobbit.